You don't need to have played previous games. You are have to find out why helicopters have crashed to Tsernobyl, which is now filled with people hoping to become rich by finding rare artifacts. The story isin't really anything amazing. Call of Pripyat is the third Stalker game in the series, which I had never played before. You are have to find out What could be more interesting real life place to make a video game about? Area of Tsernobyl of course! It's such a shame, that there barely even is games about it, but at least it's still more than fresh place to make a game about.
Hunger has two effects in both games: letting it slowly develop into severe malnutrition for too long will slowly cause damage and severely decrease the player's stamina.What could be more interesting real life place to make a video game about? Area of Tsernobyl of course! It's such a shame, that there barely even is games about it, but at least it's still more than fresh place to make a game about. The player's hunger is restored by eating food items such as: Bread, Diet Sausage and Tourist's Delight. Hunger occurs when the player goes days on end without eating. Hunger, or nourishment, is present in S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Call of Pripyat. While it varies from game to game, using artifacts that stop bleeding like the Flame and Mama's Beads will stop bleeding over time though not as fast as bandages.
Using Army Medkits can instantaneously stop bleeding, apart from severe, which usually takes 1 more bandage to fully close up. To stop bleeding, the most effective way to use bandages but Medkits, while slow and costly, can also stop the bleeding if enough are used. When the player is bleeding, health is slowly drained away and may worsen into severe bleeding if not healed in time which drains health at a deadly rate, often killing the player if it isn't stopped in time.
STALKER SHADOW OF CHERNOBYL COMPLETE SETTINGS LOW END PC FULL
A player with full health suffering severe blood loss can die within ten seconds if the wound isn't patched up in short order. Death will occur shortly if the bleeding isn't stopped. One can now hear their accelerated heart rate. Is very likely to worsen to severe blood loss if not patched up in time. Health is sapped at an alarming rate and death is certain within seconds if not patched up immediately. Is usually instantly healed with a single bandage. Health is sapped at a noticeable rate and may worsen if the wound was caused by a powerful hit. Can be quickly patched up with bandages or may heal itself on its own, given enough time. Such examples are being shot with rifle ammunition or being clawed out by mutants with low bullet proof and rupture protection respectively.Ī blood-drop icon will appear on the player's HUD if they start to bleed, and the color of the icon denotes how serious the blood loss is. If too much damage is accumulated, the player dies and the game ends.īleeding usually occurs when the armor of the player is ineffective against the attacks. This is restored by using medkits, eating food stuffs, and using health restoring artifacts like the Soul and Kolobok. The player takes damage by: being attacked by characters, walking on most anomalies, falling from heights, bleeding, radiation poisoning, toxic gas poisoning and hunger. Taking damage with low protection armors will also induce bleeding which slowly leeches health until stopped. Health is the hit point factor that measures the survivability of the player, it decreases as the player takes damage from a number of sources such as: getting shot, hunger, anomalies.etc but is restored from eating food and using medical kits.